How to Play

The objective of The Unbeaten Game is to assemble a real cricket XI — spun together one player at a time from real teams — capable of an undefeated season. Your result is decided by a simulation engine that runs your squad's actual career stats against a full schedule, not an abstract rating.

1. Every Pick Comes From a Spin

Hit Spin and the wheel lands on a real team — a specific past season of an IPL, BBL, or PSL franchise, a great historic national side, or a current national squad. Pick exactly one player from that team's actual roster.

Picking doesn't lock in their spot — you then tap an open slot on the field to place them in your batting order. That choice is real: the top of the order carries more weight in the season simulation than the tail, so where you put a strong batter matters, not just who you pick.

Spin again for your next pick and you'll land on a completely different team — no two picks in your XI can come from the same squad. Repeat until all 11 spots are filled, then spin once more for an optional 12th player, your Impact Player (or skip it and lock in your XI as-is).

There's no reroll — once you land on a team, you're choosing from that roster.

2. Real Stats, Not Ratings

Every player card shows their actual career numbers, and the simulation reads those numbers directly — there's no hidden 0-99 rating standing in for them. Four numbers drive the engine:

Batting AverageReliability — how often a big score turns into a real score.
Strike RateRaw scoring pace, the backbone of your batting output.
Bowling AverageWicket-taking threat — how often your attack breaks a partnership.
Economy RateRun suppression — how tightly your attack can squeeze an over.

A 1980s Test average and a 2020s IPL strike rate aren't directly comparable numbers, so before any of this feeds the simulation, each stat is read relative to what a genuinely good player looks like in that player's own format and era, then mapped onto a common scale. A legend picked from a 1990s national side and a star pulled from last season's IPL squad compete on fair terms.

3. The Season

How long a season runs depends on the competition you picked, and each length is the real one. A League Season is 14 matches — exactly what an IPL side plays in the league stage, since the tournament's 74 games are 70 league matches shared between ten teams, plus four playoffs. A World Cup Run is 9: four group games, three in the Super 8, a semi-final and a final — the road a finalist actually walks.

Whatever the length, your opponents are drawn as an even spread across every squad in the game ranked by strength — weak, mid-table and elite. A shorter competition is not an easier one: the schedule still spans the full range rather than handing you the bottom of the table. Going unbeaten means beating all of them, not clearing the same side repeatedly.

Every match is a full two-innings contest: your batting order against their attack, then theirs against yours. An innings is simulated in the three phases a T20 actually splits into — the powerplay (overs 1-6), the middle (7-15) and the death (16-20). Each phase is its own contest: what the batters who actually face it score, weighed against what that attack concedes in it, tilted slightly toward batting — in T20 a side's scoring ability moves a total a little more than the bowling suppresses it.

Where ball-by-ball data covers a player, their real phase numbers are used rather than a career average spread evenly across the innings. Two players with the same overall strike rate can be completely different cricketers at the death — one striking at 190, the other at 90 — and the simulation knows the difference.

Wickets accrue from the attack's real balls-per-wicket against your top order's resilience. Lose ten and the innings ends early, with the overs you never batted going unscored. Because both disciplines are scored, a stacked batting order with no attack behind it still drops matches.

Randomness is deliberately bounded and seeded: the same fixture always replays identically, and the stronger side wins on merit. Upsets happen at a believable rate rather than a coin-flip one.

In Hardcore Mode you also make in-match calls — how to attack with the ball, when to bring on your Impact Player. Classic resolves those for you so a season runs straight through.

4. Fair Across Eras

You can spin a 1980s great and a current IPL star into the same XI, so the engine corrects for era twice — once per player, once per squad.

Per player. A 1980s Test average and a 2020s T20 strike rate aren't comparable numbers as they stand. Each player's raw figures are read relative to what genuinely good looked like in their own format and era, then mapped onto one common T20-equivalent scale. Nobody is rewarded or punished for the conditions they happened to play in.

Per squad. Every team you spin into carries a real year — a historic side its central year, a franchise team its actual season. Your XI's average era is worked out from where your picks came from, and the league you play scales toward it, so an older side meets era-appropriate scoring instead of modern T20 run-rates. The adjustment is capped: it levels the field, it never hands you a free win.

5. Squad Requirements

Before you can simulate, your XI needs:

  • At least one wicketkeeper
  • At least 4 bowling options
  • At least one specialist pace bowler
  • At least one specialist spinner
  • An explicit captain (and a wicketkeeper set, if you drafted one)

Since every player comes from a different team by construction, there's no overseas-quota limit here — mix players from as many countries as you spin into.

A realistic XI generally breaks down as 2 openers, 3 middle-order batters, 1 wicketkeeper-batter, 2 all-rounders, and 3 specialist bowlers — the field's 11 batting slots are labeled with that structure as a guide, though nothing stops you placing a player anywhere you choose.

6. The Slot Machine

Each spin runs two reels at once — Team and Era — that land together on one real combination, like “Islamabad United, PSL 2022” or “West Indies, 1980s.” That reveals the actual roster you're picking from: every player who suited up for that team that season.

The pool spans three kinds of teams:

  • Real past-season IPL, BBL, and PSL franchise rosters
  • Great historic national sides from cricket history
  • Current national squads, as they stand today

7. Leaderboards

Sign in and every season you complete is tracked automatically across four boards:

  • All-Time — your best-ever result.
  • Monthly — resets every month, your best result since the 1st.
  • Weekly — resets every week, your best result since Monday.
  • Daily — everyone plays the same seed on the same day, so it's a fair head-to-head.
Real players. Real stats. Go undefeated.